The corporate sector is showing a high preference for level progress monitoring solutions to improve engagement with customers and enhance the performance of employees. To achieve these goals, enterprises around the world are adopting gamification solutions as they allow organizations to monitor and improve the performance of their employees by observing activity feeds, in-house competitions, and progress bars of gaming platforms.
In the preceding years, the retail sector was the prominent user of such solutions due to the surging adoption of advanced solutions by retailers to analyze the shopping patterns and preferences of customers for increasing their sales and brand loyalty. Therefore, the surging need for level progress monitoring solutions and the rising integration of social media with gaming platforms will propel the usage of gamification solutions in the forthcoming years.
Thus, the rising focus of business entities on level progress monitoring will facilitate the usage of gamification solutions in the upcoming years. Additionally, the increasing integration of social media with gaming platforms will propel the gamification market at a vigorous CAGR of 24.2% between 2020 and 2030. According to P&S Intelligence, the market revenue stood at $7,841.5 million in 2019 and it will reach $76,298.9 million by 2030.
In contemporary years, enterprises are increasingly adopting machine learning (ML) technology-based gamification solutions to study the success rate of such solutions. Additionally, business entities are also using advanced business intelligence (BI) tools to extract information on customer behavior for better output.
The banking, financial services, and insurance (BFSI), education, government, healthcare, information technology (IT) and telecom, media and entertainment, and retail sectors use enterprise-driven and consumer-driven gamification solutions for analytics, e-commerce, human resources, marketing, product development, and sales applications.
The banking, financial services, and insurance (BFSI), education, government, healthcare, information technology (IT) and telecom, media and entertainment, and retail sectors use enterprise-driven and consumer-driven gamification solutions for analytics, e-commerce, human resources, marketing, product development, and sales applications.
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